public class WowadiusPlayerStats
{
	private int _speedStep = 0;
	private int _maxSpeedLevel = 0;
	private float _bulletForce = 0f;
	private float _rateOfFire = 0f;

	public float BulletForce {
		get { return this._bulletForce; }
		set { _bulletForce = value; }
	}

	public int MaxSpeedLevel {
		get { return this._maxSpeedLevel; }
		set { _maxSpeedLevel = value; }
	}

	public int SpeedStep {
		get { return this._speedStep; }
		set { _speedStep = value; }
	}

	public float RateOfFire {
		get { return this._rateOfFire; }
		set { _rateOfFire = value; }
	}
}
